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August 2002, Vol. 1, Issue 8
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EVERYTHING YOU NEED TO KNOW ABOUT LEARNING
OBJECTS
by Fred Benz
The term "learning objects" gets bandied
about online teaching and learning circles quite
a bit these days. What do providers of online
learning need to know about learning objects?
The design and development of learning
objects begins with your digital media assets,
including text, images, animation sequences,
sounds, video clips, HTML documents or XML
documents, all typically linked together into a
loosely coupled relationship through references
on an HTML page. A learning object represents an
evolution of this approach, where these digital
media assets are packaged for distribution into
a tightly coupled unit.
TERMINOLOGY
In order to understand the concept of
learning objects, there are few basic concepts
that you need to remember.
Meta-data
Related but independent of the content
contained within a learning object is the
"meta-data" (data about data) with which the
learning object is described from the outside.
"Meta-data" is made up of a set of attributes,
(typically captured in the form of an XML
document) that together describe the content
contained within the object. In some courseware
delivery systems, the attributes are used
entirely for the purpose of indexing and
uniquely registering the object. In other
systems, certain of the information contained
may also be used for display purposes, (e.g.
title, table of contents, etc.).
Communication protocols
Another aspect of the technology surrounding
learning objects relates to the communication
between an object and the learning management or
courseware management system through which the
object is served. When an object is requested,
there are protocols related to the passing
meta-data information related to the
registration and display of the object.
Similarly, when an object is closed there are
protocols related to the reporting of
information related to the objects use and/or
the users behavior and performance.
Content Repository
Collections of learning objects - the
presentations, exercises, tools that compose a
given course(s)- are typically stored in a
database or content "repository". Each object in
the repository is identified uniquely through
the attributes (or "tags") with which it is
described.
BENEFITS
Learning objects provide several important
advantages for publishers and distributors of
online learning.
Reusability
Breaking down or "chunking" content into
learning objects creates the potential for
content to be reused across courses. For
example, an overview presentation on the core
principles of Biology could be re-used across a
range of courses. One of the challenges to
achieving object reuse from an instructional
design standpoint is conceiving of the learning
object as a stand-alone entity, independent of
the learning context in which it appears.
Portability
This advantage alludes to the promise of
content becoming portable across courseware
management and/or learning management systems.
Put simply, the idea is that a publisher can
create a collection of learning objects
surrounding a particular topic and those objects
- by virtue of the their reusability and their
adherence to standard tagging schemes and
communication protocols - may be delivered
across a range of courseware delivery systems.
Conversely, from the standpoint of the
organization delivering the courseware,
portability provides the opportunity to combine
and deliver courseware content from different
publishers.
Adaptability
A long-standing aspiration among leading
thinkers in the online learning industry has
been to create highly adaptive personalized
learning experiences, where content is served
dynamically to a learner based on his/her
individual strengths and weaknesses. This
concept is based on marrying content stored in
the form of learning objects with courseware
delivery systems that possess the intelligence
(in the form of rules) to dynamically determine
the composition and sequence of learning objects
to serve to the individual learner.
STANDARDS
One of the keys to realizing the benefits of
a learning object-based approach to courseware
design and development is the widespread
adoption of standards for describing, (or
"packaging") learning objects and for handling
the communication protocols between learning
objects and the learning management and
courseware management systems in which they are
served.
There are several efforts under way to
establish standards for learning objects, the
most significant being the combined effort of
the Advanced Distributed Learning (ADL)
Initiative (http://www.adlnet.organd the
Instructional Management Systems (IMS) Global
Learning Consortium (http://www.imsglobal.org)
to promote the "SCORM" (Shareable Content Object
Reference Model") standard.
However, standards take time to develop and
final resolution and adoption are still in the
future. That being said, publishers and
providers of online learning content, who want
to prepare themselves for the coming revolution,
can and should aggressively move to adopt a
"learning-object based" approach towards the
design, development and delivery of their
content.
Next Steps
Listed below are some recommendations for
steps you can take to adopt a definitive
learning object-based approach to the design and
development of online courses and programs:
- Research the emerging industry
standards and learn about the issues
associated with learning objects. Ensure
that work done in the interim is
conceived with the evolving standards in
mind.
- Develop a model for producing
object-based courses. Consider your
courses as being composed of content
objects and identify the types of
objects you intend to create, (i.e.
presentations, assessments, exercises,
etc.). Determine the tools/templates you
will need to build them and develop a
tagging scheme that both conforms to
industry standards and addresses your
unique needs.
- Consider learning object-based
design from an instructional design
standpoint in order to develop
guidelines and conventions for course
design. For example, one implication of
adopting an object-based design approach
is that the scripted introductions to a
given object can no longer include an
explicit reference to content based on
sequence (e.g. In the previous
section...).
- As a by-product of developing an
object-based production model and
considering the instructional design
implications, you should develop a set
of requirements that can be used to
evaluate third party courseware
management systems, production tools and
other infrastructure components. With
these requirements in hand, you should
challenge the various vendors to
describe how their product(s) can or
will support the requirements that you
develop.
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